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The Most Gamified Man on the Planet

The Most Gamified Man on the Planet

The Founder and CEO of Skylab Apps, Dean Grey, is the most gamified man on the planet.

The Man

When it comes to entrepreneurship, especially in the tech world, the most important thing is being first to market. It doesn’t necessarily matter if you have the greatest idea in the world. If you are not the first person to patent it, develop it, market it, and sell it, then your opinion counts for nothing. In worst-case scenarios, individuals and business will go out of their way to steal your original idea and, without proper protection, they will be able to market it as their own and make money. Similar ideas are everywhere, the real magic is turning that idea in to something tangible

For entrepreneur Dean Grey, a man aiming to keep ahead of the curve, being one of the first to focus on developing gamified social learning platforms was the secret to his success. Social learning is not a new concept—the idea that people learn better when they have others to interact with has been around for a long time. However, bringing it into the business world is definitely new. What’s more intriguing is using game design elements such as point scoring and competitions between users. Dean Grey’s company, Skylab Apps, creates these gamified social learning experiences in a white-labeled social media engagement platform as a means for businesses to connect with their customers in new and exciting ways and sustain engagement with them.

It is no secret that networking is the best path to a fruitful career. For Dean Grey, helping businesses and individuals network has been the primary motivation for his business since he left the direct sales industry many years ago. Ever since, through publication, professional life coaching, and now the tech industry, he has been helping people connect around the world.

“If you want to make it rain, you better own the bucket!”Dean Grey: Skylab Apps CEO

The Vision

Dean is the CEO of Skylab Apps, a company that helps business connect with their communities through gamified social learning apps. Gamified in the sense that users can compete with one another and score points by using the app. They are social in the sense that users can also comment and send messages to one another.

The Skylab Platform Allows

  1. Businesses to benefit by communicating with, monetizing, and building their communities through gamification and engagement regardless of geographic, political, or language restraints.

  2. Users to benefit because such apps are specially designed to be fun to use, educational and extremely viral blending gamification phycology both overtly and covertly throughout the platform.

This use of this technology has become the frontline for marketing and customer relations. Entrepreneurs such as Dean Grey are bringing their networking skills into the global tech industry to create new companies, push new companies into new trends and take advantage of emerging markets around the world.

Dean realized that gamification was the answer to increasing productivity because it’s able to offer positive reinforcement. Providing game mechanics to these various sources such as online communities, websites, apps, and the like leads to an increase in motivation and participation, engagement, and loyalty among its users. Gamification techniques were originally developed by video game designers for the very specific purpose of engaging players and literally getting them addicted to the game itself.

Dean’s secret was to apply these techniques to various non-game sources such as in businesses and in learning situations on a native mobile app.

​The Gamification Aspect

There are even approximately eight primary ways in which gamification is being used by organizations:

  1. Increase employee engagement, increase morale

  2. Recruit top talent

  3. Build brand loyalty

  4. Create better employee training programs

  5. Increase healthy workplace competition

  6. Promote and influence desired behaviors among employees

  7. Improve employee collaboration.

  8. Transform regular, boring tasks into something that is more fun and engaging, making employees excited an motivated about tasks that used to boar them.

What has truly kept Dean Grey ahead of the curve, is his ability to keep up with and set trends in technology. Gamification is one of these major trends right up there with, live streaming, virtual and augmented reality, artificial intelligence, big data, and app streaming.

Test Case

Dean Grey has been known to gather great ambassadors such as Apolo Ohno and Rod Jao in order to fill his Vision and overcome in the tech industry. Apolo and Rod are the founders of Allysian, a way to maximize human potential through advanced science and education, enabling people to become the best at whatever they choose to be.

“Skylab Apps technology gives me the platform to engage with my community through chat, traainings, and recognition all while giving my community a place that isn’t bombarded with traditional social media noise.” Apolo Ohno, Co-Founder of Allysian Sciences &Short Track Speed Skater eight time medalist in the Winter Olympics

Due to his pedigree and awesome engagement, Dean Grey is clearly the most gamified man on the planet. The instant you meet him and discuss your business, he will blow your mind with the appropriate way to gamify it.

To find out more about Skylab, please visit or follow the company on social media. | Facebook | Twitter | Instagram | LinkedIn.


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